#ifndef EGG_RENDERCONTEXT_H
#define EGG_RENDERCONTEXT_H

#include "RenderQueue.h"

namespace egg{

    class Light;
    class Camera;

    class RenderContext{
    public:
        void clear();
    public:
        Camera* mCamera;
        uint32 mTriangleCount;
        uint32 mDrawCallCount;
        list<Light*> mOrderedLights;
    };

}

#endif